Sunday, January 16, 2011

Gravestone Quotes For A Daddy

H & M tab to a blogger

The Swedish firm H & M not to be surprised. First was the collection of Karl Lagerfeld , which later joined Stella McCartney, all received a more restrained enthusiasm, but it was last November when the madness broke the library Lanvin . And now it's the turn of a famous blogger. The Swedish

Elin Kling is one of the most important fashion bloggers Sweden, and the brand has been invited to collaborate with your design team to create a collection capsule.

The line consists of nine models and two accessories and is only available for sale in 10 stores in Sweden from February 3.

do you imagine would be like if you chose to collaborate on a new collection of super firm known? Would you be willing to accept the challenge?
I would love ....

besitos!

Signs Scorpio Man Is Interested

Universe - Gotas de Agua

seize the texture of the previous post to create the following effect. In this case it is to create water droplets. Open

base layer (you will notice a better texture effect), and create a new layer. In it, with a clear brush (not difunidado, ie 100% hardness) paint in black what we want our drops.



As we have the form, now it give the appearance of water. Open the Blending Options of the layer and adjust the following parameters:









Having done all this, to facilitate our work in future if we wish to use this effect we will save as a new style.

And we're done.



As you have seen is a very simple effect.

Saturday, January 15, 2011

Chronotherm Iv Plus Display Blank

Special Effects - Texture Effects

Following entries we Effects the creation of textures, widely used resource in a vintage-style designs. Let's begin ...

begin creating a new document with white background. Adjust the foreground and background colors before you start fiddling. For example we can choose: Front Color: RGB (138,61,0). Background color: RGB (226, 169, 108).

Once chosen the colors we Filter-Render-Clouds .



Now let Filter-Distort-Polar Coordinates ... and select Polar to rectangular .



To better simulate wood grain, stretch out the shape layer vertical.



Create a new layer, paint bucket to fill it with the background color you have chosen. After that we will Filter-Noise-Add Noise with an amount of 25% Gaussian and Monochromatic.



Now let Filter-Blur-Motion Blur , indicating an angle of 90 degrees and a distance of 45 pixels.



Now we just change the Blend Mode, in this example is Soft Light.



Keep in mind that according to Fusion mode to say get results or other, I will post some samples:



is everything. For now ...

Tuesday, January 11, 2011

Woman Used Tights As Garotte

El cuerpo humano al límite-Las sensaciones

How To Make A Castle For School Poroject

El cuerpo humano al límite-El poder cerebral

Toshiba Satellite A200-10x

El cuerpo humano al límite-La fuerza

Monday, January 10, 2011

Herpes Pubic Hair Under Arms

Effect craters in Photoshop

This tutorial tries to explain to you how create their own craters on planets with Photoshop .
is very important to understand that there are many ways of doing things in Photoshop and not just that I explain here. The aim of this tutorial is to give an idea of \u200b\u200bhow you can do and not to dictate how it should be. I encourage all who read this tutorial to also experience their own in addition to simply follow the tutorial. Aim to meet the program's tools and try to reach the same result with their own techniques. Also I will try explain "why" of the individual steps. So please do not just blindly follow all the steps, if not try to think about each step carefully and try to really understand what is happening and what is supposed to achieve.
With this in mind, let's get down to business ...
Step 1: Basic form and outline
Open Photoshop and then click in File -> New. Create a new canvas with a width and height of 400 pixels. Alternatively you can use a higher resolution. Set Color Front white and gray background somewhat. The code I used was "5a5a5a." Press Ctrl + Shift + N to create a new layer. Name it "base."
In principle, we must see the general shape of our crater. The craters are usually round it makes things easier.
Click the Marquee tool (M). Put it in elliptical right clicking once on the icon and select the Elliptical Marquee Tool. "
Now create a selection in the center of your canvas. Make sure you have enough space on the sides.

Fill the selection with white by pressing Shift + key Enter back then, but not deselect yet. The white circle marks the area inside the crater, which has a light opposite to the area around the crater.

Now let's get the selection by 1 pixel. To do this Click Select - Modify> - Collapse>. Type "1" in the dialog box and accept. You'll hardly notice a change in the canvas, but the selected area is exactly one pixel smaller on each side. Next, erase all that is in this new selection, with the tool "Eraser " or press Delete. You will stay with a thin white ring.
Deselect.


Note:
This ring is the basis for the outline of the crater. Is the most enlightened and higher, that is why it is white. However, a crater is not perfectly circular so that will add a touch more irregular in the next step to deform the ring slightly. In view of profiled, then the red dots mark the area you just created.

Step 2: irregular
Doing Well, now we have the boundary that marks the base area of our crater. Press "Ctrl + N Shift + +" to create a new layer and name it "scheme."
Now take the Brush Tool (B). and set the brush width to 1 pixel on the "Options" panel. In the layer "Outline" draw a circle in hand with the brush and it is not perfect. Use the layer "base" as a guide. Make sure the circle is completely closed (this is important for the next step.) The aim is to draw a circle very imperfect circular display however. You do not want it to look oval.

Step 3: Inner Shadow
Now let's see first a little enlightenment. To clarify the way the light falls on a spherical object of a profile view can be very useful.
First hide the layer "base" so it will not now. Now take the "magic wand" (W) and select the layer "outline." Click inside the circle. Space is selected within the scheme. Create a new layer and name it "Inner Shadow." Place under his cloak "Scheme"
Now take the Gradient Tool (G) and in the Options panel select "Radial Gradient". Also set the foreground color to black and let the background color of the gray 5a5a5a ". Now make a gradient in your selection that extends from one end of the schema to another. Your canvas should now look like the image # 6.

Step 4: Shadow Foreign.
Once done, let's move to the area outside the crater. Select the "Profile" layer once again take the "Magic Wand Tool (W). This time, click outside the circle. Your selection now covers only the area on the canvas outside the body of the crater. Press Ctrl + Shift + N and name your new layer "shadow outside." This layer must also be included under the layer "Outline". Then going to throw a gradient in the same way as before, only this time we will not use a background color. So take the "Gradient Tool (G) again, but this time click the drop-down menu in the options panel and select" front-transparent color. "



Now click and drag along the black line that appears in the picture no 7.

Do this twice. Clear. Now it should be something like the image nr.8.

You may want to erase a bit of black on the sides with eraser tool (E). Be sure to use a soft brush with a hardness of 0% for this. I used one with a diameter of 150 pixels.
Note:
What we have now looks a bit like a crater. It's time to explain how this is going to be adapted to the shape of a planet. What's done in this tutorial is to create the lighting of a crater. So if you put it on a planet is mixed with the texture. The gray represents generally, light texture. The black shows where the crater casts shadows. Then we add some white to mark the parts that are more enlightened than the rest of the texture.
Take a look at the profile view of enlightenment. We care to shade parts of the crater (with some fine tuning.) What remains are the highlight.

Step 5: more lighted areas
Create a new layer and name it "highlights areas". Select the layer "Outline" (which should still be in the top). Take the tool "magic wand" (W) and select the area outside the crater. Now set your foreground color white and take the "Gradient Tool (G) again. Keep the settings from step 4 and pull a gradient along the white line Nr.9 image. Do this twice.

Now select the inner area of \u200b\u200bthe crater. Create a new layer with the name "Star Inside" and fill in white (Shift + Del). Do not deselect yet, take the "Tool Frame" (M). Click inside the selection and drag a bit at the address given by the white line in the image Nr.9. Your canvas should look like the image Nr.10.
Now you need to soften the selection. To do this click on Select -> Modify -> Soften and type "30." Click OK. You will notice that your selection has become perfectly round. Make sure you are still working on his cloak "Star Inside" and press backspace 4 times. Clear.
You will have deleted the white on the inside of your choice. Having softened selection 30 pixels and in advance has the effect of having no hard edges. The target is removed gently without hard edges to simulate the dispersal of light. Nr.11 image shows what happened to me after completing step 5.


If you have not saved your work, better do it now.
Step 6: Too clean
Well, now we have the base of the crater made. The next thing is that do is make the thing seem more real. This step will give you a little more randomness. It still looks too much like a plastic button. Create a new layer above the layer "Outline" and name it "Outline Detail."
Now take the brush "(B) and attach a diameter of 1 pixel on the" Options Panel ". Your foreground color should still be white. Now just try to make the" Scheme "look a bit more random. Work with the brush to create denser parts and undulations. You have to make a zoom on the image to do this. You can work with a 5-pixel brush with 0% hardness and set the opacity of the brush about 10%. You can do all this in the options panel.

Having finished with the brush resize 5 pixels to 45 pixels and OPIC brush to 2% (all done in the options panel).
With this brush you want to work only inside the crater, so take the "Magic Wand" (W) and select the inside of the crater by clicking inside the crater in the layer diagram. " Do not forget to re-layer "Details of the Scheme" before starting to work again. If you want to play some more, try different brush sizes, but beware of exaggerating node, otherwise it will be too small shadows in its crater. In the picture no. 12 may see how the crater could occur after the retouching.


the grand finale to try painting a bit of relief, as set out in the crater. There are no rules right here, making it difficult to give specific instructions. But in general I recommend a brush with an opacity of 10% or less and a variation in the size of the brush about 65 to 1 pixel. Be sure to use brushes with 0% hardness. Also check the space inside the crater with the "magic wand (W) to avoid affecting the edges. (Once again: do not forget to return to the appropriate layer). If you feel confident enough you can take "Tool Dedo" (R) and use that resource as well.
Image no. 13 shows how our crater is complete. Save a JPEG copy.

Step 7: Putting it on a planet
Welcome to the last stage where will the crater on the surface of a planet. I recommend a planet with a very subtle texture that does not stand out much. Here you can see the planet I've used. Is my image "Moonlands."
Now open the JPEG image of the crater, copy it over the layer of the planet. Normally do not mix very well.
While layer crater is selected, press CTRL + T to transform it. Hold the mouse off the layer. Now click and drag to rotate the crater so you can see in the image on the right. Do not press Enter yet ...
... and give a rectangular shape as seen in the image. Once this is done press Enter to confirm the transformation.
Note:
Depending on where you want the crater has to leave the square. This crater is to be placed in the top left of the planet. If you want to put it exactly in the middle it obviously has to stay square. The closer to the edge of the planet, the harder to deform.
sure crater layer is selected and change the blending mode of it to "Overlay." To do this, click the dropdown menu in the Layers window, where it says "normal." It will provide a list of blending modes. Hover your mouse over the "overlap" and click. Its crater should now look like the photo on the right. You can then movel a bit to better match the spherical surface of the planet. (Move a little towards the top left)

You will notice that the crater now combined with the texture and color of your planet. Anyway should still be able to distinguish the square edges around its crater. To get rid of this press CTRL + L to enter the dialog levels. " Now move the slider middle right or left until you see the border disappear. If you can not make the border disappear completely, zoom and just delete the edge with a soft eraser.

If you are unhappy with the location or size of the crater can move a bit and maybe change its size by pressing CTRL + T again. To maintain the proportions of the crater hold down "Shift" while resizing. The image at right shows my final result.

more of a crater, just repeat this step a few times. I recommend that you make a variacipòn size and do not put in all the planet's surface since the end result would be very monotonous.
Congratulations. Crater has created its own in Photoshop!

ACTIVITY:
crater must create a reference using this tutorial, believe in their own way, personalízelo at its discretion.

Good Place To Doa Celta Course In London

Wood - Fire

In this post I will show how to simulate the fire easily. To begin open a document and put the base coat of black and write the text in white letters.



convert text layer by layer (Layer-Rasterize -Text). And agree to the option Edit-Transform-Rotate 90 ACD .



now access Image-Adjustments-Invert (in layer Fuego). Let Filter-Styling-Wind ... and activate the option From the Left.



we reentered Image-Adjustments-Invert . And again Filter-Stylize-Wind ... only now is the right From .





Replace the text layer as it was. We are going to Edit-Transform-Rotate 90 AC . Done this we will Filter-Distort-Ripple ... , put the percentage best for us. I leave at 100%.



We have already taken shape. Now we have to give it color. Let Image-Mode-Grayscale , we give the option to mate layers. then Image-Mode-Indexed Color . Finally Image-Mode-color tables ... . In Table list, choose Black Body and accept.



to basics here, then you can add whatever you want to make it look more real.